Welcome!

August 6th, 2009 by admin

Hello! So sorry for the mess - please feel free to look at my recent articles in regards to what I’ve been keeping myself busy with as of late. For college pieces and older work check out the Gallery Section of the sight located near the top of the page.

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Sketch-A-Palooza

August 6th, 2009 by admin

Just another Quick post with a number of Wacom Sketches I’ve been doing.

 Lately I’ve been working some mad overtime at work - and I’m thinking of saving up for a Clintique. In the meantime it’s just me and the ol’ Graphire3

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Shades Of Violet Work

August 6th, 2009 by admin

Been working on a number of projects, and character models for a project called Shades of Violet over the past year.

Important things to note before we begin. ALL CHARACTER DESIGNS AND TEXTURES WERE CREATED BY HERIBERTO VALLE. We are collaborating together to produce characters for an independent project.

If Heriberto chooses a Link may be forthcomming to his personal website.

All character Models and UVs were done by me from provided character concepts and sketches.

Violet Grandmaestre

The upgraded version of the Main Character of the Game. She’s pretty beastly and uses her knuckle busters to dispense massive Damage.

Jetgirl

The upgraded form of Main Supporting Character - More information is pending in regards to her role as the world’s first “Aviatrix”

Miranda Mao

Miranda let’s the puppets speak for her.

Lolita

I’m going to be very honest - I don’t know much about Lolita other than that she’s a very talented young artist.

Welma 2.0

So this is a bit Tricky - The original Welma Model needed to go through an overhaul once I created the Jetgirl Model. Heriberto wanted to see if I could take the old Welma Model, and sort of create a Hybrid of Jet Girl and the Older Concept of a Younger Welma.

I didn’t really have a drawn up concept to do changes - but through a number of sketches - paint overs and e-mails we found a good look and a final product for the game (Textures from Heriberto are pending)

On the Second Image - In order of Left to Right: Jetgirl Model ,  Welma 2.0 (done by Me) and the Old Welma Model (I’m unsure who the artist was - credits pending)

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Samus Aran

August 25th, 2008 by admin

Been working on some Mecha Artwork

Here’s some screenshots. not finished though, I need to work on the hand, and the rest of the back.

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Just A Quick Update

August 12th, 2008 by admin

Camp has come to a close, and the real hunt for work begins. Along with finding a salary based position , I continue to work on my freelance assignments.

 Here’s the latest:

 I may begin texturing these models for fun, and practice. Who knows what the upcoming weeks may bring.

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WAR-UTAustin

August 3rd, 2008 by admin

This past week at camp was by far the best. I only had four students to teach, and since it would be such a relaxed environment I decided to switch things up a bit.

It isn’t abnormal for my to teach a split class, it is however not the norm for me to have so few numbers. So I thought to myself, “what could 2 Maya students and 2 ModII Students create together?

I normally just let my students model/mod whatever they want, and advise them from there Or if they are new to the software I stick to the curriculum . But this week I took my campers out for a walk on the campus; armed with a digital camera we took some reference photos of the UT Campus.

What follows was one of the coolest collaborative projects I’ve ever seen created at camp, enjoy the film

Get the Flash Player to see the wordTube Media Player.

This whole experience this week has been a great one. It has shown me that environment modeling can be really rewarding! Especially if you have some grounds in reality and you have a goal, or reference to try and recreate in 3D.

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Unreal Reel

August 3rd, 2008 by admin

Sorry for the buggy nature of the flash player. Wait for the movies to load, and the player will then center the movie into place.

It’s been quite a summer at iD Tech Camps, I’ve spent a lot of time learning a lot about Unreal Tournament 3, and the Unreal Editor. What follows are examples of what I can more or less import and create with the editor.

What follows is a brief reel of projects my students created this summer. While all models were created by students; I still played a part in helping students export their custom content.

At the end of every week of camp we have what is called family showcase. We project our top choice project on a movie screen and have a show for camper’s families. I would regularly export my students models into unreal tournament, and create shaders for them to fully display their models in 3D.

Get the Flash Player to see the wordTube Media Player.

Reel Breakdown

1. Scythe Custom Socket

Modeled by Student C. M,

Shaders, Importing, Scripting: Jake Williams

2. Vase//Street Lamp

Modeled by D. S

Shaders, Importing: Jake Williams

Level Design and Layout J.H, with guidance and Instruction of Jake Williams

3. Cobblestone/ Alabaster/ Tile/ Stone Textures and Materials

All photos, texture maps, and shaders created by Jake Williams

4. RPG - Weapon Replacement Mutator

Modeled and Textured by Trevor.H

Shaders, Importing, and Scripting by Jake Williams

5. Custom Characters

All custom character content, Models, Textures, created by Jake Williams

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Still Alive

July 7th, 2008 by admin

Just been really really busy as of late.

 I moved to Austin about 4 weeks ago and am hunting around for a job like a madman. In my spare time I’m working on 3 freelance projects:

• Character Modeling for Imagineer Games; a company based in Guadalajara, Jalisco, Mexico:

Here are some Screens of my first character for Imgaineer Games

Here’s the character I have modeled for them.

 duncan.jpg

dunan1.jpg

duncantext.jpg

They seem like a great crew, and the job keeps me modeling and on my toes.

 I’m also doing some • Texturing Freelance Via E-Mail and Some • Industrial Modeling for a local Austin Firm. Neither of which can be posted at this time.

Camp is going great, I’m learning everything I possibly can about UnrealEd, Kismet, Matinee, Custom Model importing, and Custom Weapon Importing. I’m really enjoying the new Game Mod II Curriculum at InternalDrive and have had a great time this summer so far.

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For Shaun

March 27th, 2008 by admin

Thursday Night Critique, with my Friend Shaun Beaudry:

 Here’s my Head we are disecting and fixing:

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 Added Later for shaun

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New Work

March 19th, 2008 by admin

Been working a bit on the art this week:

 Here are two pieces in progress

angor.jpg

karpit-rough_0.jpg

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About The Art Of Jake Williams

jakeart.com is the personal website of Jake Williams - 3D Artist. Feel free to comment on my Blog Entries and supply some constructive feedback to my works in progress.

Thanks again for visiting and I hope you enjoy what you see.